Red Orchestra: Heroes of Stalingrad

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magnus
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von magnus »

http://www.pcgamer.com/2011/01/11/red-o ... d-preview/
“You never know exactly how much ammo you have in your gun, so you end up having those ‘oh crap’ moments where you run around the corner to shoot at enemies, pull the trigger, and nothing happens. It gives the player a brief moment of panic.”
Pure win  :0f:.
Tiny
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Re: Red Orchestra: Heroes of Stalingrad

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mmm.....the detail...
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Catwisel
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von Catwisel »

There is a nice video on youtube about tanks in ro2 hos

John Gibson's interview to [url=http://www.redorchestra.ru] at Igromir 2010 part2[/url]

sadly there are some bad news: (in my opinion)
  • the tankers spawn in the tanks and die in it, they can't move out  :0d:
  • at the release there will be only two tanks in the game. As the developer mentioned in the video, it takes ten times more to create a tank as in the original game  :0l: :0d:
  • i hope the modding community wil work on some more tanks...
btw. the tank chamber and the animation looks awesome  :0f:
Bang0o
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von Bang0o »

thats the price for having such an awesome level of tank simulation
magnus
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von magnus »

@Cat;

Not being able to get out of a tank is a blessing in my eyes. It will give you a real immersive feeling of not screwing up your tank because you cant get out. It will finally make an end of bailers which you have a lot in fh2.

I rather have two superb modeled interiors, which give you a feeling of actually being inside a tank, then 20 "different" tanks with simplistic 2D sights. 

----------------

New preview which reveals more ingame features:
http://uk.pc.ign.com/articles/115/1153590p1.html
GDC: Death is Quick in Red Orchestra 2: Heroes of Stalingrad
If you hate thinking, this is not your game.
Too bad for you then Moose  :0f:.
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Catwisel
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von Catwisel »

hslan.magnus hat geschrieben: Not being able to get out of a tank is a blessing in my eyes. It will give you a real immersive feeling of not screwing up your tank because you cant get out. It will finally make an end of bailers which you have a lot in fh2.
Yeah magnus i know what you mean, but i think there were other possibilitys to avoid a fast bailing out.
For example: at first the crew must open the hatch and than they can get out on top of the tank and then they could go away.
I rather have two superb modeled interiors, which give you a feeling of actually being inside a tank, then 20 "different" tanks with simplistic 2D sights.
Correct, but i would love to see more tanks in the same quality, as they was shown in the movie  :0f:
Bang0o
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von Bang0o »

der panzer  :0l:
Tiny
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Re: Red Orchestra: Heroes of Stalingrad

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Nizzze....damage optics with small arms fire, that's detail for you.
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Mezzo
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von Mezzo »

:applaus:

:smilie452:
Mezzo

:smilie429:
M00SE
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von M00SE »

Those last 2 vids look pretty damn good to me. Lots of decent features it would seem.

Whats the chances of hslan openeing a RO server in the future....any or non whatsoever ?  :0b:

[quote="hslan.magnus"]

Too bad for you then Moose  :0f:.
[/quote]

:0f:
Tiny
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von Tiny »

HSLAN RO2 server would be ace.
magnus
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von magnus »

Red Orchestra 2: Heroes of Stalingrad - coming to you via Steam and other digital distribution sites, plus stores across the world, 30th August 2011.

http://www.heroesofstalingrad.com/
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Catwisel
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Re: Red Orchestra: Heroes of Stalingrad

Beitrag von Catwisel »

:hippi:

thats sounds really good to me, i can't wait............ :0l:
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