FHSW 0.552 "object.rfa" for the modders!

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Laux
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FHSW 0.552 "object.rfa" for the modders!

Beitrag von Laux » 01 Okt 2015, 12:18

There i found an another cool information to the FHSW 0.552 Mod, it is a special for the Modders! It was in the release.txt data from the FHSW 0.552 Mod. I have luck to take a look in.


    *For mappers and mini-modders!
    in FHSW 0.55, file structures in "objects.rfa" were heavily modified, to shorten map loading time.
    This file is extremely difficult to reading, and very inconvenient for mappers/ modders.
    We therefore prepared "objects_for_moddrs.rfa", which has regular file structure.
    Please use it for making maps/mini-mods!


    We made "animation file reading flags", to shorten map loading time. This flags are basically divided by nations.
    If some flags are "0", animation files of these nations hand weapons will be skipped.
    You can shorten map loading time by setting these flags.
    For details, see "animations" folder in any of FHSW maps.
    note: "USA" weapons flag is always "1". You can not skip loading American hand weapons.


    *For mappers!
    In FHSW0.55, some buildings/trees are breakable.
    By this change, some map which has too many breakable objects may be crush in multiplayer game, because of limit of objects number.
    We are thinking that the number of those breakable objects (including vehicles) must be about below 800.
    If you want to put "unbreakable" version of these objects, please add the prefix "DEF_" like "DEF_churcfence_m1".
    Also you can change whole objects in the map.
    Examples are in "Air_Raid_Alert_-Kure-1945" map, "_UnBreakable_Buildings" folder and "_UnBreakable_Trees" folder.


FHSW 0.552 object.rfa beta for the Modders, with never released effect content, warning it is not for the players, dont put it in your game folder as gamer only: Download


    EŒš•¨—Þ buildings
    churcfence_m1
    churcfencegate_m1
    churcfencestop_m1
    eu_fence_m1
    FHstonewallL_part1_m1
    FHstonewallL_part2_m1
    FHstonewallL_part3_m1
    FHstonewallU_part1_m1
    FHstonewallU_part2_m1
    FHstonewallU_part3_m1
    FHstonewallU_part4_m1
    FHstonewall_2m_m1
    FHstonewall_I_m1
    FH_shabbyfence
    FH_shabbyfence_long
    FH_stoneWallBend_part1_m1
    FH_stoneWallBend_part2_m1
    FH_stoneWall_part1_m1
    FH_stoneWall_part2_m1
    FH_woodfence1_m1
    FH_woodfence2_m1
    frwall_m1
    frwdoor_m1
    Milifence_bend1_part1_m1
    Milifence_bend1_part2_m1
    Milifence_bend1_part3_m1
    Milifence_bend1_part4_m1
    Milifence_bend2_part1_m1
    Milifence_bend2_part2_m1
    Milifence_Gate_part1_m1
    Milifence_Gate_part2_m1
    Milifence_large_part1_m1
    Milifence_large_part2_m1
    Milifence_pole_m1
    Milif_lowcol_bend1_part1_m1
    Milif_lowcol_bend1_part2_m1
    Milif_lowcol_bend1_part3_m1
    Milif_lowcol_bend1_part4_m1
    Milif_lowcol_bend2_part1_m1
    Milif_lowcol_bend2_part2_m1
    Milif_lowcol_gate_part1_m1
    Milif_lowcol_gate_part2_m1
    Milif_lowcol_large_part1_m1
    Milif_lowcol_large_part2_m1
    Milif_lowcol_smal_m1
    stnwall_pelsmlfr_m1
    stnwall_smlfrench_part1_m1
    stnwall_smlfrench_part2_m1
    stnwall_smlfrench_part3_m1
    stnwall_smlfrench_wreck1_m1
    stnwall_smlfrench_wreck2_m1
    stnwall_smlfrench_wreck3_m1
    wdfence1_fen1_part1_m1
    wdfence1_fen1_part2_m1
    wdfence1_fen2_part1_m1
    wdfence1_fen2_part2_m1
    wdfence1_pol1_m1
    wdfence2_pol1_m1

    EŽ÷–Ø—Þ trees
    Afri_tree1_M1
    Afri_tree2_M1
    Afri_tree3_M1
    Afri_tree4_M1
    Afri_tree5_M1
    Afri_tree6_M1
    Afri_tree7_M1
    Afri_tree8_M1
    Afri_tree9_M1
    EU_asp1_M1
    EU_asp2_M1
    EU_asp3_M1
    EU_Birtch1_M1
    EU_Birtch2_M1
    EU_Birtch3_M1
    EU_pine1_M1
    EU_pine2_M1
    EU_pine3_M1
    EU_pine4_M1
    EU_pine5_M1
    EU_pine6_M1
    EU_pine7_M1
    EU_Spruce_large_M1
    EU_Spruce1_M1
    EU_Spruce2_M1
    EU_Spruce3_M1
    EU_Spruce4_M1
    Jungle_tree1_M1
    Jungle_tree10_M1
    Jungle_tree11_M1
    Jungle_tree11b_M1
    Jungle_tree12_M1
    Jungle_tree13_M1
    Jungle_tree13b_M1
    Jungle_tree13c_M1
    Jungle_tree14_M1
    Jungle_tree14b_M1
    Jungle_tree14c_M1
    Jungle_tree2_M1
    Jungle_tree2b_M1
    Jungle_tree3_M1
    Jungle_tree4_M1
    Jungle_tree5_M1
    Jungle_tree6_M1
    Jungle_tree7_M1
    Jungle_tree8_M1
    Jungle_tree9_M1
    Pacific_Palm_1_M1
    Pacific_Palm_2_M1
    Pacific_Palm_3_M1
    Pacific_Palm_4_M1
    Pacific_Palm_A_M1
    Pacific_Palm_C_M1
    Pacific_Palm_D_M1
    Pacific_Palm_large_1_M1
    Pacific_Palm_large_2_M1
    Pacific_Palm_Large_M1
    Palmhigh
    Palmshort
    Winter_eu_spruce_1_M1
    Winter_eu_spruce_2_M1
    Winter_eu_spruce_3_M1
    Winter_eu_spruce_4_M1
    Winter_eu_spruce_5_M1
    Winter_eu_spruce_large_m1
    winter_eu_spruce1_m1
    winter_eu_spruce2_m1
    winter_eu_spruce3_m1
    winter_eu_spruce4_m1
    winter_eu_spruce5_m1


P.S. Ich habe es leider nicht auf deutsch und wenn ich es übersetze, kommt vielleicht nur misst heraus.;)
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ST_Heizer

Re: FHSW 0.552 "object.rfa" for the modders!

Beitrag von ST_Heizer » 02 Okt 2015, 14:36

Yo, jede Menge Zeug aus Forgotten Hope, Eve of Destruction und anderen in FHSW. Good Job!
Aber was zum Teufel willst Du uns damit sagen und was hat das in diesem Forum zu suchen  :0g:

:smilie377:

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Laux
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Re: FHSW 0.552 "object.rfa" for the modders!

Beitrag von Laux » 02 Okt 2015, 14:57

[quote="ST_Heizer"]
Yo, jede Menge Zeug aus Forgotten Hope, Eve of Destruction und anderen in FHSW. Good Job!
Aber was zum Teufel willst Du uns damit sagen und was hat das in diesem Forum zu suchen  :0g:

:smilie377:
[/quote]

Das wurde für interessierte Modder freigegeben, die experimentierfreudig sein könnten?
Könnte ja sein dass hier einer unter uns ist?
So ein bisschen technisches Zeug schadet dem Forum auch nicht?
Wer weiss wen man mit seinen Berichten alles erreicht.
Ist mal was anderes als meine News und Events.;)
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ST_Heizer

Re: FHSW 0.552 "object.rfa" for the modders!

Beitrag von ST_Heizer » 02 Okt 2015, 19:48

Und hat mit dem Topic EoD zu tun? Genau! Null!
Hab ja nicht gesagt, daß Du es nicht posten sollst, sondern in der richtigen Rubrik.

Was ist ein "interessierter Modder"?
Sind das die Typen die vor 10 Jahren an Mods gebastelt haben ?  :0f:

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Jackson
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Re: FHSW 0.552 "object.rfa" for the modders!

Beitrag von Jackson » 03 Okt 2015, 06:50

[quote="ST_Heizer"]
Sind das die Typen die vor 10 Jahren an Mods gebastelt haben ?  :0f:
[/quote]

Haste recht - vor 10 Jahren  :0c:
Wenn ich daran denk wieviel Maps ich nicht veröffentlicht habe. Aber wenigstens hat es Spass gemacht. :0m:
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Laux
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Re: FHSW 0.552 "object.rfa" for the modders!

Beitrag von Laux » 03 Okt 2015, 23:38

[quote="Jackson"]
Haste recht - vor 10 Jahren  :0c:
Wenn ich daran denk wieviel Maps ich nicht veröffentlicht habe. Aber wenigstens hat es Spass gemacht. :0m:
[/quote]

So ein EoD Jackson Fanmappack wäre doch was? Könnten wir an jedem 2. Freitag im Monat spielen?
Du hast echt tolle Maps gebastelt.
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