Die Suche ergab 31 Treffer

von dead_man1876
05 Apr 2012, 23:01
Forum: Forgotten Hope
Thema: Comander on/off "exploit"
Antworten: 1
Zugriffe: 1317

Re: Comander on/off "exploit"

I think that it should not be allowed for the sake of gameplay. The guy could get kills using usual arty as well without exposing himself, but for the sake of gameplay: increased number of messages on the screen, not being sure if there is a commander or not, etc. it shouldn't be allowed.
von dead_man1876
19 Mär 2012, 00:41
Forum: Forgotten Hope
Thema: CologneSky attack uncaps
Antworten: 5
Zugriffe: 2925

Re: CologneSky attack uncaps

There is no fair play in going as close to enemy main as possible and shooting the people there, no matter what the rules or excuses are.
von dead_man1876
13 Feb 2012, 00:10
Forum: Forgotten Hope
Thema: Fixed assets between main base and ABC line
Antworten: 13
Zugriffe: 5499

Re: Fixed assets between main base and ABC line

Now I understood it, I think: Shooting over ABC line is OK in both directions. But as ajappat says, shooting at forward spawns and assets close to and between them should be considered shooting at main base and therefore not allowed. So next time I'll kindly ask the guy at the nebelwerfer to concent...
von dead_man1876
12 Feb 2012, 00:53
Forum: Forgotten Hope
Thema: Fixed assets between main base and ABC line
Antworten: 13
Zugriffe: 5499

Re: Fixed assets between main base and ABC line

Yes, you are right. Now I remember the difference between bf42 and fh. The introduction of the abc line was a great thing. Base is where one can see emplacements and the vehicle pool, abc is what you cannot pass. I never played FH on public, I was too late. Thank you.
von dead_man1876
11 Feb 2012, 21:42
Forum: Forgotten Hope
Thema: Fixed assets between main base and ABC line
Antworten: 13
Zugriffe: 5499

Re: Fixed assets between main base and ABC line

[quote="hslan.ajappat"] To be honest, I have never actually seen this happen and I have played something about 3-4 years on hslan. Same rules apply to arty as any other unit, except planes. No base rape and as forward spawns are counted as base, clearly artygun with spawn right next to it is part of...
von dead_man1876
11 Feb 2012, 12:47
Forum: Forgotten Hope
Thema: Fixed assets between main base and ABC line
Antworten: 13
Zugriffe: 5499

Re: Fixed assets between main base and ABC line

OK, it is Eppeldorf. The round just started, I went to the arty piece and asked for spots and got killed by the nebelwerfer in the same minute. The guy at the nebelwerfer continued to kill almost everyone who spawed there (he alternated the two spots and also fired in between) or who went to use art...
von dead_man1876
09 Feb 2012, 03:52
Forum: Forgotten Hope
Thema: Fixed assets between main base and ABC line
Antworten: 13
Zugriffe: 5499

Re: Fixed assets between main base and ABC line

The question is: Is it allowed to arty fixed assets between main base and ABC line? -------------End of map---------------- main base ---------------ABC----------------------- Mobile or fixed arty out of sight: x fires -----------------ABC----------------------- at stationary asset: x main base: her...
von dead_man1876
08 Feb 2012, 22:40
Forum: Forgotten Hope
Thema: Fixed assets between main base and ABC line
Antworten: 13
Zugriffe: 5499

Fixed assets between main base and ABC line

Between main base and ABC line there are fixed artillery pieces which cannot be moved. Some players did some tests and found out where to aim in order to hit these pieces without a spot. Imo this is an exploit. Is it allowed and how about having a spot at it?
von dead_man1876
07 Feb 2012, 16:19
Forum: Forgotten Hope
Thema: Mapcycle
Antworten: 119
Zugriffe: 36088

Re: Mapcycle

Das hat bis vorgestern gestimmt, aber gestern lief es wieder normal und da das cycle länger als 24h ist, kommt es nicht jeden Tag zu den gleichen Maps.
Siehe gestrige statistik. Ich hatte Schwierigkeiten draufzukommen, weil es fast ständig voll war:
von dead_man1876
06 Feb 2012, 11:15
Forum: Forgotten Hope
Thema: Mobilis_in_Mobili
Antworten: 7
Zugriffe: 5760

Re: Mobilis_in_Mobili

Is there evidence about it? Are you talking about main base or uncapturable flags? Are you talking about main base or base outskirts? The link you posted is about another rule. It can happen to start an attack on an capturable flag which then becomes uncapturable. This does not mean that it was inte...
von dead_man1876
06 Feb 2012, 10:52
Forum: Forgotten Hope
Thema: Uncapturable Flags
Antworten: 1
Zugriffe: 1387

Uncapturable Flags

1st Situation: Team 1 members are attacking a capturable flag A. Because other flags get captured by Team 2 flag A becomes uncapturable. What should the members of Team 1 attacking flag A do? Are they allowed to continue the attack? Are they allowed to try to get in the flag zone? If already in flag...
von dead_man1876
05 Feb 2012, 19:03
Forum: Forgotten Hope
Thema: Server scheint immer wieder mit Alam Halfa neu zu starten
Antworten: 1
Zugriffe: 1002

Server scheint immer wieder mit Alam Halfa neu zu starten

Ich weiß nicht ob's ein Admin war, aber weil's immer wieder die gleiche Map ist, denke ich, dass es der Server war. Er startet mit Alam Halfa immer wieder neu. In den letzten Tagen mindestens vier mal: Während den letzten Minuten von Supercharge -> lost connection, dann Alam Halfa. Gazala zu Ende, d...
von dead_man1876
31 Jan 2012, 11:18
Forum: Forgotten Hope
Thema: Mapcycle
Antworten: 119
Zugriffe: 36088

Re: Mapcycle

Addition to the post above: Kicking so. from the squad, who does not what he is told to, makes room for another player if your squad is full and IMO the effect will be that the kicked player will try to improve in order to be accepted in a squad and will join squads more often. Notorious lone wolves...
von dead_man1876
31 Jan 2012, 10:51
Forum: Forgotten Hope
Thema: Mapcycle
Antworten: 119
Zugriffe: 36088

Re: Mapcycle

IMO most of the time not the maps are the problem, but how we play them. Here are some hints how to improve map playability without Devs and admins: - Usually veterans use their experience to pawn new players which frustrates the new players, making them to quit in face of such superior skill. They ...